Have you ever wanted to be a strict parent that schedules your child’s ever waking moment? Also have you ever wanted this experience of being a Chinese child? Well if you answered yes to either, or both here’s your chance. This somewhat simple child raising sim from Moyuwan Games may just be your answer.
The main gameplay involves two aspects. First each turn you schedule what your child is going to be doing. Whether classes or relaxing, maybe even developing other skills. You do this while balancing the satisfaction and stress meter. If parental satisfaction drops too low, you get debuffed, the same happens if stress gets too high. Depending on your choices mixed with other random events you earn energy. You use this on a board to help increase your stats along with gaining knowledge that unlocks new classes and skills. Every skill and class also develops stats and overall effects what career this child will go into.
Careers are important because it will impact the next generation of child. That’s right, the child then becomes the parent. Their stats are passed down and like real life the career they get correlates with how much money you’re given to spend. Sure there’s ways to make money, but life’s easier when your folks are rich.
The generation system does lead to the games largest problem, events are very repetitive. You will see the same cut scenes over and over. It doesn’t help that the game will always take place in the ambiguously 2010’s time period. The strangest impact this has is on the dating system. There is a very light dating sim where you can marry a classmate, but they never change. You can marry the same person over and over, which is odd especially since no one will mention how your love interest and parent look and act identical all while having the same name.
Still discovering the best courses to take along with micro managing every detail of this kid’s life is very addictive. As long as you can toleration a bit of a rough english translation you will enjoy this game. It has a strong charm that oozes childhood and random events make the game very relatable. Each generation has new goals so while cutscenes remain the same you will never raise the same child twice.